Notes from April 4, 2009
Vera St. Croix, the doughty human cleric, clamped his hands to his temples and cried out in anguish.
“Holy man, what’s wrong?” cried Karlak the Magnanimous.
“I sense… a great disturbance in the heavens,” said Vera. “As if the virtuous, button-up, curriculum-minded gods have been suddenly replaced… replaced by something tricky. Tricky, yet mellow.”
“Oh, gee,” said Roscoe P. Underbough, dropping from his treetop lookout. “My compass is not pointing North any more. It’s pointing Chaotic Neutral.”
“It’s true!” cried Vera. “The DM gods have changes alignment!”
And so began the Bessey Era in the dungeons of Schaumburg. Here’s how the night went down:
Somebody named Padraig was worried about slavers close to Winterhaven. THE QUEST: Seek out the dark dwarves, kill em, put an end to slaving, etc. (in particular: get Chief Krand of the Bloodreavers) THE REWARD: 1,000 GP and gobs of XP
The destination: the labyrinth in the mountains, which used to be run by minotaurs, but which is now a fully functioning town and mage-run trading post: The Seven-Pillar Hall.
“Oh, it’s going to be a spelunking adventure,” said some wag.
EXTRA QUEST: Berwyn Wildarson from Winterhaven finds us before we go; he owes big money to the police chief in Seven-Pillar (Brugg the ogre-sheriff) so he can’t go there himself; wants us to deliver a package to Gendar’s Curios & Relics in 7P, then get some “goods” in exchange. REWARD: 420 GP, 175 XP
EXTRA QUEST: Some old dude (hereafter named Mr. Oldude) who runs a Winterhaven magic shop wants us to bring back something kind of magicky and cool (a vague request, as I recall). REWARD: 10% off now, and a 420 GP credit later
Rumors learned about 7P:
1. Used to be called Saruun Khel, the minotaur city destroyed by civil war
2. 25 years ago, three mages (named Hesifir, Niame, Samazar) moved in, set up the town of Seven-Pillar and used bronze constructs to maintain order
3. The Mages of Saruun have been trading with denizens of the deep dark
Mysterious note from the crappy note-keeper; no idea what it means, sorry:
A. A renegade mage
C. “Other dangers”
AT LAST we’re off to the mountain, riding a big red line like a comet across the map, when suddenly: A computer-generated skull and crossbones icon whirls into our path. Attack!
Rocks zing past our heads, flung by little slings!
DM: “You see a bunch of guys holding bows.”
SOMEBODY FUNNY: “Oh no, they’re going to fiddle!”
It’s an ambush by 7 norkers (some kind of goblin) and 1 dwarf. We make quick work of them. REWARD: 600 GP, 1100 XP, +2 greatsword, +1 Armor of the Tactician, Cloak of Walking Wounded
We rest in Riverdell, an idyllic riverside village (idyllic creditials certified thanks to nifty overhead presentation).
EXTRA QUEST: Baron Stockner of Harkenwold is missing some people from his realm, thinks they’ve been kidnapped by – gasp – slavers. Save them! REWARD: 500 GP, 1,000 XP
At last, we reach Seven Pillar. We enter a long, lit hallway; pass a outpost door and overhear bad guys threatening a halfling. WE BUST IN! Make short work of 4 hobgoblins REWARD: 750 XP
We save Rendill Halfmoon the Halfling, owner of the Halfmoon Inn and, like, a cousin to Roscoe. He tells us: If you’re after the Bloodreavers, go to the Dragon Door.
We visit the custom house, where Orontor the Mage is on duty, welcomes us to 7P, tells us to keep our noses clean
We rest; go to Gendar’s (he’s a drow); make the swap; he likes that we didn’t try to open the package; shakes Roscoe’s hand—JOY BUZZER; “The halflings always fall for it.”
EXTRA QUEST: Took bad notes on this one: “Bone Scepter from the Horn Hold; Roscoe gets a +1 bow” What does this mean?
THROUGH THE DRAGON DOOR: We round a corner and: Slavers! We make, as usual, quick work of them: 3 soldiers, some archers a dwarf. REWARD: 800 XP, Staff of Storms, Armor of Contingency, Some Kind of Broach
Another walk down the hallway, Roscoe find a female slave.
Waif: “You’re not a slaver…”
Roscoe: “No. I’m Roscoe!”
Not sure what we did with her. We keep going until we enter the Chamber of Eyes! We sneak in the balcony, surprise a chamber of sleeping goblins & a bugbear. We make quick work of them. REWARD: 1100 XP, Belt of Sacrifice
Looks like the final note is: 750 XP, which I take to mean apiece.
WE END EXACTLY AT MIDNIGHT